Designing a Mousetrap Powered Car for Distance
Competition.
If you are trying to build a long distance traveling vehicle you will
need to think carefully about the following concepts:
-
Energy
-
Power output
-
Inertia
-
Rotational inertia
-
Friction
-
Torque
-
Force
1 Energy is what will move your
mousetrap powered car. Energy is stored
as as potential energy when the trap is set, and as the spring releases
unwinds the potential energy changes to kinetic energy (energy of
motion.) About thirty three percent of the kinetic energy is lost
to in the form of heat and vibration. The idea is to reduce the amount
of energy that is lost over a long distance and that will extend the
travel distance.
2 Power output is the speed at
which the energy stored in the mousetrap
is released. There are really only two approaches to consider when
building your vehicle for distance:
2.1 Build a fast moving car the
releases its energy quickly and then
coasts as far as possible.
2.2 Build a car that releases
its energy slowly over the entire pulling
distance, this type of car moves slowly and will not coast very far.
3 Inertia is the resistance that
an object has to a change in its state
of motion p=(mv)-1. The more inertia an object has the more
mass it
has. More force will be required to change a greater mass' state of
motion. A heavy car will require more pulling force than a lighter
car to achieve equal acceleration. Lighter cars will be easier to
accelerate but will also have less coasting distance than a heavier
car at the same speed.
4 Rotational inertia is the
resistance that at round object, in this
case a wheel, has to changing its state of motion (rotation.)
Rotational
inertia is equal to:
The less
rotational inertia that an object (wheel) has the less the torque
that will be needed to change its state of rotation, so it will easier
to accelerate.
5 There are three types of
friction, static friction and sliding friction,
and rolling friction. Static friction is caused by the rubbing of
two surfaces in contact with each another. Where your axle connects
to the frame of your vehicle is one place that you will find rolling
friction on your car. By reducing the rolling friction with graphite
powder or ball bearings you will see marked increased performance
with your vehicle. Traction is sliding friction between your mousetrap
powered cars wheels and the floor. Traction is beneficial, but in
my experiance (since 1967) not an important factor in this type of
car design. Increasing your car traction will allow for greater
accelerations,
but it will take more torque to make the wheels spin in the first
place. See section four (4). Air resistance is not a factor unless you
anticipate
going over 1 m/s.
6 Torque is produced as a
function of the length of the mouse trap
cars lever arm (bail) and the strength of the mousetrap spring. I
have been testing mousetrap springs for a few years, and cannot find
any one brand that is more powerful than another. This is not to say
that there is not a difference, just that you do not necessarily get
what you pay for! A fifty cent mousetrap might well be just a powerful
as a sixty cent mousetrap. A long lever arm has the same total force
as a shorter lever arm. The difference between a long lever arm and
a short lever arm is that you get more pulling force in a shorter
period of time with a short arm than a long arm. But only for the
first half of the springs unwinding! To maximize acceleration you
might want a shorter lever arm. Keep in mind that if your arm is too
short the force will be large enough to cause the wheels to spin-out
and waste energy. Slow, distance-cars have long lever arms.
A Slow Moving versus a Fast Moving Vehicle
Here are some thoughts on building a long distance vehicle.
Try to design a distance car to travel extremely slowly. One of my
cars that travels 50 meters may take over 5 minutes to travel that
distance. The idea is to reduce the power output to a minimum and
only supplying enough energy to the vehicle to overcome friction.
By traveling very slowly air resistance is kept to a minimum. Although
air resistance is very slight, a fast traveling car will have more
air friction acting against it. A quick accelerating car will also
create more heat energy in its bearings due to friction during
acceleration
than a slow moving vehicle. It is debateable whether ball bearings
help that much. The expense is very high for new bearings A pair of
junk roller blade skates can yield up to sixteen 8 mm bearings. These
bearings will reduce the energy needed to travel a great distance.
Building a mousetrap car for distance means minimizing energy waste
and converting as much potential energy as possible into the
displacement
of the vehicle.
Try to build cars that have very low frictional forces acting against
them and move slowly. Find a balance between the movement of the
mousetrap
powered car and the length of the lever arm. My cars tend to have
long lever arms and large wheels. If the lever arm is too long the
car will not travel the full distance. It must have enough torque
to keep the mousetrap powered car going as the torque changes with
spring angle.
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On 22 Jan 2006, 00:21.